//=============================================================================
// ThermoProjPickup.
//=============================================================================
class ThermoProjPickup extends UTWeaponPickup;


//function PrebeginPlay()
//{
//	Super.PreBeginPlay();
//	if ( Level.Game.IsA('xMutantGame') )
//		Destroy();
//}

//function SetWeaponStay()
//{
//	bWeaponStay = false;
//}

//function float GetRespawnTime()
//{
//	return ReSpawnTime;
//}

static function StaticPrecache(LevelInfo L)
{
	L.AddPrecacheMaterial(Material'XEffectMat.painter_beam');
	L.AddPrecacheMaterial(Material'XEffectMat.ion_grey');
	L.AddPrecacheMaterial(Material'XEffectMat.Ion_beam');
	L.AddPrecacheMaterial(Material'EpicParticles.Smokepuff2');
	L.AddPrecacheMaterial(Material'EpicParticles.IonBurn2');
	L.AddPrecacheMaterial(Material'EpicParticles.BurnFlare1');
	L.AddPrecacheMaterial(Material'EpicParticles.WhiteStreak01aw');
	L.AddPrecacheMaterial(Material'EpicParticles.Smokepuff');
	L.AddPrecacheMaterial(Material'EpicParticles.SoftFlare');
	L.AddPrecacheMaterial(Material'WeaponSkins.IonCannonTex0');
	L.AddPrecacheStaticMesh(StaticMesh'WeaponStaticMesh.PainterPickup');
}

simulated function UpdatePrecacheMaterials()
{
	Level.AddPrecacheMaterial(Material'XEffectMat.painter_beam');
	Level.AddPrecacheMaterial(Material'XEffectMat.ion_grey');
	Level.AddPrecacheMaterial(Material'XEffectMat.Ion_beam');
	Level.AddPrecacheMaterial(Material'EpicParticles.Smokepuff2');
	Level.AddPrecacheMaterial(Material'EpicParticles.IonBurn2');
	Level.AddPrecacheMaterial(Material'EpicParticles.BurnFlare1');
	Level.AddPrecacheMaterial(Material'EpicParticles.WhiteStreak01aw');
	Level.AddPrecacheMaterial(Material'EpicParticles.Smokepuff');
	Level.AddPrecacheMaterial(Material'EpicParticles.SoftFlare');
	Level.AddPrecacheMaterial(Material'WeaponSkins.IonCannonTex0');
}

defaultproperties
{
     MaxDesireability=1.500000
     InventoryType=Class'Taskforces.TFThermoProj'
     PickupMessage="You got the Thermal Projector."
     PickupSound=Sound'PickupSounds.LinkGunPickup'
     PickupForce="LinkGunPickup"
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'WeaponStaticMesh.SniperRiflePickup'
     DrawScale=0.500000
     Skins(0)=Combiner'TFMedia.ThermoProj.ThermoProjCombiner1'
}
